Big update to play style


I received a lot of feedback and one in particular made me rethink something major. When I launched the game, for some reason I was fixated on the idle play style where you only move the player and he automatically attacks. Kinda like Alien Invasion.

But feedback from some players suggested that manually controlling the player's aim/facing and shooting was more fun and engaging. I previously thought it would be too difficult to play, but still I gave it a try... and I loved it. It plays so much better now.

On the technical side, it actually helps improve the efficiency of the game too because now I don't have to process detecting the nearest enemy. But I had to switch up raycasting to a tiny spherecast just to make shooting a little easier for the player. Not too big a sphere, but still slightly better than having to be pinpoint accurate.

Hope you guys like the update. =)

Files

GetToTheChopper_MacOS.dmg 286 MB
Nov 05, 2023
GetToTheChopper_Win64.zip 74 MB
Nov 05, 2023

Get Get To The Chopper!

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